#include<bits/stdc++.h>
using namespace std;
using ll = long long;
using ld = long double;
using str = string;
// Pairs
using pi = pair<int,int>;
using pl = pair<ll,ll>;
using pd = pair<ld,ld>;
#define F first
#define S second
// Vectors
using vi = vector<int>;
using vc = vector<char>;
using vb = vector<bool>;
using vl = vector<ll>;
using vd = vector<ld>;
using vs = vector<str>;
using vpi = vector<pi>;
using vpl = vector<pl>;
using vpd = vector<pd>;
#define sz(x) int((x).size())
#define all(x) begin(x),end(x)
#define rall(x) x.rbegin(), x.rend()
#define sor(x) sort(all(x))
#define rsor(x) sort(rall(x))
#define pb(x) push_back(x)
// Complex
const ld PI = acos((ld)-1);
const ld EPS = (1e-10);
typedef complex<double>point;
#define angle(x) (atan2((x).imag(), (x).real()))
#define vec(x,y) ((y) - (x))
#define length(x) (hypot((x).imag(), (x).real()))
#define normalize(x) ((x)/length(x))
#define dp(x,y) ((conj(x) * (y)).real()) // dot product, if = 0 -> prep
#define cp(x,y) ((conj(x) * (y)).imag()) // cross product, if = 0 -> parallel
#define same(p1,p2) (dp(vec(p1,p2),vec(p1,p2)) < EPS)
#define lengthSqr(p) dp(p,p)
#define Rotate_O(p,ang) ((p) * exp(point(0,ang)))
#define Rotate_A(p,ang,about) (Rotate_O(vec(about,p),ang) + about)
#define Reflect_O(v,m) (conj((v) / (m)) * (m))
// Common
#define endl "\n"
#define E cout << -1 << endl;
#define N cout << "NO" << endl;
#define Y cout << "YES" << endl;
#define SetPre(n, x) cout << fixed << setprecision(n) << x
// Loops
#define F0R(i, a, b) for (int i = (a); i < (b); ++i)
#define FOR(i, a) F0R(i, 0, a)
// Contest
#define tests int t; cin >> t; while(t--)
#define Sonic ios_base::sync_with_stdio(0), cin.tie(0), cout.tie(0);
int main()
{
Sonic
string s ; cin >> s ;
string sol;
int i = 0 ;
for( ; i < sz(s) ; i++ ){
if( s[i] != '2' ) sol += s[i] ;
else break ;
}
int sum0 = 0;
string MMMMMMMMMMM;
for( ; i < sz(s) ; i++ ){
if( s[i] == '1' ) sol+=s[i];
else MMMMMMMMMMM += s[i];
}
sor(sol);
sol += MMMMMMMMMMM;
cout<<sol;
return 0 ;
}
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604C - Alternative Thinking | 1204C - Anna Svyatoslav and Maps |
322A - Ciel and Dancing | 1689B - Mystic Permutation |
1711B - Party | 1702D - Not a Cheap String |
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610A - Pasha and Stick | 1200A - Hotelier |
1091A - New Year and the Christmas Ornament | 1352B - Same Parity Summands |
1102A - Integer Sequence Dividing | 630B - Moore's Law |
1004A - Sonya and Hotels | 1680B - Robots |
1690A - Print a Pedestal (Codeforces logo) | 1295A - Display The Number |
1077A - Frog Jumping | 1714G - Path Prefixes |
1369C - RationalLee | 289B - Polo the Penguin and Matrix |
1716A - 2-3 Moves | 1670B - Dorms War |
1716B - Permutation Chain | 987A - Infinity Gauntlet |